1:The Project2 mainly use the Matrix Multiplication to implement the movement of the person
2:There are two matrix that each represent a kind of movement,one is translation,the other is rotating,the two kind of movement combine with each other
3:The compound movement must be implemented by the Matrix
4:The algorithm I used refers to the blog which describe the movement of the person generally,and I implement it in a specific way
5:The implement can be simplified by opengl and what I only do is set the value and operation in the matrix,the graphic can be implemented by the methods defined in opengl
6:I mainly use the methods in opengl including:
***6.1:The most important and basic method is glPushMatrix and glPopMatrix,without which the Graphic can't be displayed
6.2:glTranslatef implements the operation of translation
6.3:glColor3f defines the color if the person,through which you put three basic color
6.4:glRotatef defines the movement of rotating
6.5: gluDisk defines the curve of the person
6.6: defines the curve of the person
6.7: gluCylinder draw the cylinder as the name of the method mentions